Playground Games' devs were so confident in Fable, they made me play the Gamescom demo twice
"We don't want to spoil anything," associate game director Will Kennedy as I started my much-anticipated Fable preview at Gamescom this year, "but we've got two very different loadouts for you to play with today." So began the hour-long, behind-closed-doors demo, the first time anyone outside Playground Studios has been allowed to take the long-anticipated fantasy RPG for a spin. Turns out, this little slice of the game - taken from a dungeon a little way into the game filled with undead - was …




